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The upshot: I struggle to imagine a process whereby an obscure English children’s game somehow inspired gestural customs in Georgia, Egypt, Russia, and Iran within less than a century. It seems more reasonable to me that these customs might instead originate in an ancient Mediterranean tradition of apotropaic magic, or charms intended to combat bad luck.
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If a player gets all four words in a set correct, those words are removed from the board. Guess wrong and it counts as a mistake — players get up to four mistakes until the game ends.
(I find the anachronistic combination of hedcuts and dot matrix printer typography particularly fascinating.)